

Draugen is a game that lives and dies by its story, and thankfully the story is strong enough to see it through to the end. It is these mysteries and the relationship between Teddy and Lissie which forms the driving force of the entire game, and despite an unsatisfactory final conclusion, the journey to it was more than worthwhile. There are a number of mysteries at play, including the location of Teddy’s sister, all of which affect Teddy and Lissie’s relationship. However, upon arriving in the village, you quickly determine it is completely deserted. You’ve been invited to visit the village of Graavik, a remote hamlet on the banks of a fjord far from civilization, where your sister was apparently sighted.

You’re accompanied on your journey by your ward, Alice (better known as “Lissie”) a boisterous, inquisitive and adventurous young girl who spouts 1920s slang with wild abandon. The year is 1923, and you are Edward “Teddy” Harden, a bookish American who has travelled to a remote village in Norway to search for his sister, a go-getting investigative journalist named Betty. Unlike EGTTR however, Draugen gives you a companion for you to converse with on your journey. Draugen is cut from very much the same cloth as EGTTR, being at heart a walking detective game. There are games, like Everybody’s Gone to the Rapture, which can present us with an initial mystery and then slowly tease out the details of what happened and why over the course of the story. There is such variety to these games and often such emotional depth that trying to stop them is like trying to hold back the ocean. From games like the Dear Esther to more recent experiences like Firewatch or The Remains of Edith Finch, the walking sim has blossomed into a niche of games that, much as some of the “hardcore” video gaming audience might want them to disappear, are not going away. Now, a new video has surfaced on twitter showing Lee and Kovats at work for the HBO series.I have long been probably one of the staunchest supporters of what has become known as the “walking simulator” genre of games (although I still prefer the term walk-’em-up myself). Can you change that up? Can you do it over and over and over again? We just found that sound. When we happened on the clicking noise, they went, Wait a minute. We don’t quite know what they sound like … We started experimenting, and I started doing stuff for them. These are some of the creatures in this game we’re working on.

When I started, I went into the booth and they were like, We’re looking for some sounds. She actually helped develop the sound itself. In an interview with Polygon, Lee revealed that she didn’t just record the clickers’ voices. Misty Lee and Phillip Kovats, the two voice actors who voiced the Clickers in the original Last of Us video game, returned to voice their counterparts in the HBO Max adaptation. You could be forgiven for thinking that their screeching and clicking noises were purely the work of Foley artists, but they’re actually produced in the throats of living, breathing humans. Since their eyes are obscured by fungus-or gone completely, it’s hard to tell-Clickers use echolocation to hunt down their prey. Victims of the second stage of the mind-controlling Cordyceps infection, Clickers shamble around with large mushroom plumes sprouting out of their foreheads. Then there’s Bill, Frank, and the other unforgettable characters who only appear in an episode or two.īut in any series, there are talented actors whom you might never even notice. Bella Ramsey is now the definitive Ellie (with the original Ellie still having an important part to play). Pedro Pascal gives an understated but layered performance as Joel. The acting in HBO Max’s The Last of Us is incredible.
